![]() We are now focused on adding the all new motion capture animations (which should be done by the next 2 or 3 weeks) and adding cloth physics to the 'scarf' and the different loose cloth pieces. The transition to 3D model requires a technical T-Pose concept: And finally, the 3D models: There's still some work to do fixing some errors with the texture UVs (like the missing emissions on the leg protections) and the emissive runes/scarf design, but this is really close to what we want.
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